Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.
63-летняя Деми Мур вышла в свет с неожиданной стрижкой17:54
,推荐阅读雷电模拟器官方版本下载获取更多信息
public val mainEmail: String = "",。业内人士推荐WPS官方版本下载作为进阶阅读
美东时间周三盘后,在英伟达财报电话会上,公司CEO黄仁勋表示,公司仍在持续开展股票回购和股息分红,并将在年内寻找合适的时机,把握独特的投资机会,推进相关资本运作。他还指出,生态系统投资将始终是公司资本配置的核心环节,同时我们也会持续推进战略投资。(财联社)
�@�����ɑ��Č����́A�����A�ڍĊJ�̍ۂɂ́A�x�ڗ��R���퍐�̑ߕ߂ł��������Ƃ����\���������̒lj������߂����A�퍐�͂��������ۂ����Ƃ��Ă����B